TacMesh is an open-source platform that turns airsoft, paintball, and milsim games into fully managed tactical experiences — with real capture points, live scoring, and a mesh network that works anywhere.
Features
Meshtastic-powered mesh covers your entire field — no WiFi or cell signal needed in the field. One internet-connected gateway bridges everything to the server.
Physical objectives with buttons, NFC readers, LED strips, and LCD displays. Hold to capture, just like Domination in your favorite FPS.
Ticket-based respawns with configurable delays. NFC tap to respawn — no more honor-system confusion.
Real-time WebSocket scoreboard shows scores, objective ownership, team tickets, and device status — viewable by players and spectators.
Teams earn points from objectives and spend them on tactical advantages — extra tickets, faster respawns, score multipliers.
Start, pause, resume, end games from the admin panel. Configure time limits, ticket counts, capture speeds — everything.
How It Works
One internet-connected Heltec V3 gateway bridges your field to the server. It connects via WiFi or phone hotspot and relays commands over LoRa to all field devices. This is the only device that needs internet.
Each capture point is an Arduino + Heltec LoRa node. Add buttons, NFC readers, LEDs, and an LCD. DIY build guides will be available, or you'll be able to order pre-built boxes from us.
Upload the firmware to your Arduinos and Heltecs. They auto-join the mesh network and appear in your dashboard — no manual pairing needed. Place them on the field and you're ready.
Create an event, assign teams, pick a game mode, and hit start. Players see live scores on the dashboard. Organizers control everything from the admin panel.
Game Modes
Every mode you know from Battlefield and Call of Duty — now with real hardware, real scoring, and real objectives on the field.
Control multiple flags. Hold them for points. Classic.
One rotating objective. Fight for the hill.
Hold objectives to drain enemy tickets. Last team with tickets wins.
King of the Hill. Hold the point, win the game.
One team attacks, one defends. Asymmetric warfare.
Team Deathmatch with ticket-based elimination.
Squad-focused elimination. Coordinate or die.
Build your own mode. Your rules, your game.
Open Source
TacMesh will be fully open source — firmware, backend, frontend, wiring diagrams, all of it. We believe tactical sports deserve better tools, and those tools should be accessible to everyone. We're currently in closed beta and will open everything up soon.
Pricing
Built With